#ifndef _CSCALECOMMAND_H_
#define _CSCALECOMMAND_H_

#include "IDoUndoCommand.h"
#include "vector3d.h"

class CScaleCommand : public IDoUndoCommand
{
public:
	CScaleCommand (int sceneNodeId, vector3df oldScale, vector3df newScale);

	void redo ();
	void undo ();

private:
	int m_id;
	vector3df m_oldScale;
	vector3df m_newScale;
};

#endif
